Super Metroid, or Metroid 3 (as is known in Japan) is an action-adventure video game and "the third game" in the saga. Designed by Nintendo R&E 1 and programmed by Intelligent Systems, it was released by the Super Nintendo Entertainment System (SNES) console during 1994 worldwide. It is one of the emblems of Super Nintendo, and also one of the best representatives of their genre... what I'm talking about, of video games in general!! Probably very few of those who once dared to descend into the depths of planet Zebes have never forgotten the experience lived there. But I will not anticipate the events so much, we are still in the first paragraph of the
review of one of the most glittering jewels of the era in which the
two dimensions (2D) still reigned in this world.
It all started in 1986 with the launch of the first Metroid. That game was responsible for laying the foundations of which emerge after an entire lineage of great titles, including not only we can count Nintendo franchise, but also to some deliveries of Konami's Castlevania (hence eventually they coined the term "Metroidvania" to refer to this class of nonlinear 2D adventures). Interestingly, this original Metroid, now a classic and indispensable in my collection, failed to get excited during the first contacts. The setting and approach were as attractive as devilish difficulty. But I can not deny that left an indelible mark on me and, in a way, prepared me to appreciate the taste of Super Metroid the day this came to my hands. The day that history was rewritten in the series for me, and for sure for lots of gamers around the world.
At that time I still had not had the luck of playing Metroid II: Return of Samus on GameBoy, or even know of its existence. That is why the red letters forming the name of Metroid 3 on a black background of the opening sequence caught me a bit by surprise. Although no more than the dead bodies that lay scattered on the floor of the title screen. A Metroid larva enclosed in a glass jar presided over a scene in which we realized immediately that something bad had happened. The shrill cries of the child were the only sound that accompanied the slow melody which eventually became one of the most recognized in the series. It was the symbol of the calm before the storm ever.
It all started in 1986 with the launch of the first Metroid. That game was responsible for laying the foundations of which emerge after an entire lineage of great titles, including not only we can count Nintendo franchise, but also to some deliveries of Konami's Castlevania (hence eventually they coined the term "Metroidvania" to refer to this class of nonlinear 2D adventures). Interestingly, this original Metroid, now a classic and indispensable in my collection, failed to get excited during the first contacts. The setting and approach were as attractive as devilish difficulty. But I can not deny that left an indelible mark on me and, in a way, prepared me to appreciate the taste of Super Metroid the day this came to my hands. The day that history was rewritten in the series for me, and for sure for lots of gamers around the world.
At that time I still had not had the luck of playing Metroid II: Return of Samus on GameBoy, or even know of its existence. That is why the red letters forming the name of Metroid 3 on a black background of the opening sequence caught me a bit by surprise. Although no more than the dead bodies that lay scattered on the floor of the title screen. A Metroid larva enclosed in a glass jar presided over a scene in which we realized immediately that something bad had happened. The shrill cries of the child were the only sound that accompanied the slow melody which eventually became one of the most recognized in the series. It was the symbol of the calm before the storm ever.
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